#include "Riven.h"

Riven::Riven() : Hero(200, 150, 10) {
    this -> _name = "Riven";
}

Riven::~Riven() {
    
}

void Riven::action() {
    if ( this -> getHP() < (this -> getMaxHP() * 0.1) ) {
        increaseAD(30);
    }
}


